About This Software What is it?Arcane Mapper is a mapping tool designed for Digital or Virtual Tabletops and printing for physical play. Put together high quality maps for D&D, Pathfinder, GURPS, Hero or any other Pencil and Paper RPG system - whether on the table top or virtual. It features a simple to use interface for drawing out rooms, adding objects and adding atmosphere with high quality lighting. Ideal for dungeons and interiors with support for outdoor environments coming before the full release.What is the idea?Arcane Mapper is an easy to use tool for creating maps for roleplaying games. The tool can produce top down, forced perspective 3D looking environments that mesh well with simple images for objects - no modeling or 3D experience required. With free assets available for private use on the internet, this software allows you to put together high quality maps for your games with less effort, without constraining you to predefined map pieces, tiles or limited assets. Easily render out high quality images for Virtual Tabletop games or print out maps for a physical tabletop game. Even save out .PSD files that preserve the layers for Photoshop if you are more artistically inclined.Longer term after the initial release, I am planning on adding Digital Desktop and possibly Virtual Desktop features with high quality real time lighting and fog of war with an easy to use interface for GMs and players.What editing and mapping features does the software support? Rendering high quality images (such as JPG, PNG, PSD) for use with Virtual Tabletops such as Roll20. Printing high quality images from your maps for Physical Tabletop play. Drag and Drop images directly onto your map, drop folders or selected files to add many images at once to your Library. The ability to import and export libraries where assets are already setup with scaling, lighting and shadow settings. Easy to use interface for adding objects to your maps, scaling, moving, rotating and placing them rapidly. Supports a full set of configurable hot keys. Full undo and redo support. Layers to organize objects and environments with the ability to decide which layers cast shadows and are affected by lighting. Draw arbitrarily shaped rooms and easily connect them together. Each room can have its own settings, textures and look. Draw pits, lowered sections, stairs and raised platforms right into your rooms. Procedural liquids to fill your pits and help you create sewers and water ways. Procedural details such as dirt, mold and spider webs. High quality lighting with soft shadows, any object can be a light and any object can cast shadows. High quality ambient occlusion to ground your objects in the map. Seamless exterior and interior maps with layers to support roofs. Multiple maps in one - see maps below the current map with fading or fogging - to give large buildings and dungeons a sense of depth.What systems does this support GPU that supports OpenGL 3.0 or newer Windows Vista, 7, 8, 10. Memory requirements based on art and map size, recommended 4GB or more.What about Mac and Linux?These depend on the demand and interest in the product. Ultimately supporting another platform is time consuming and so can only be done if there is enough interest. 7aa9394dea Title: Arcane MapperGenre: Design & Illustration, Early AccessDeveloper:Arcane ArchitectPublisher:Arcane ArchitectRelease Date: 28 Apr, 2017 Arcane Mapper Ativador Download [Xforce] This is a decent program. Some of the problems with it are that it doesn't follow CAD rules on how to make it work. Not the "Let's do everything backwards - duh!" kind of thing. What I mean is - Instead of just using the middle mouse to zoom in or out - use the Control key + middle mouse to zoom in or out. This difference is extremely important. Without the use of the Control key you never know just what to expect. Especially since the middle mouse button also MOVES the screen around. To move up and down - do NOT use the Control key. Instead, just used the middle mouse key by itself. This just makes it go up and down. a more orderly way to move the screen. To move the screen left and right - use the Shift key along with the left mouse button. Look at Photoshop, Visio, MS Word, Access, Serif's DrawPlus, and many other programs on the correct way to handle using the mouse and keyboard. Other than this - this is a great program to have and use. :-). Well, I have been waiting for it for quite a while now and it's finally here. But just as my excitement was, was also my dissapointment when I read the negative reviews. I got scared that my game will freeze or crash everytime I try to get something decent. or that some functions may not work at all - but I worried for nothing.The program is working fine, didnt crash or freeze even after 60 minutes straight.Yes, the game needs some polishing but afterall I am absolutely happy with it.There is one thing that bothers me tho, the changing of the texture for the wall+floor doesnt work properly for me(I can change it, but it takes more time than it should), but I am sure that this will be fixed soon.But hey, it's early access after all.I created my first couple of dungeons and me + my players are absolutely satisfied with the outcome.May the force be with you.. Had a lot of potential. Too bad it's dead.. this had ALOT of potetional but the Dev has abandoned it :*(. Would like to see more how to videos for this program. Such as how to use the grass layer on the outside of building without it overtaking the walls. Or to increase the opacity of the walls to overtake the grass "butte" up next to a building. How to apply doors into rooms, without having to scale to overtake the wall. I purchased the program and so far it's ease of use is extremly nice along with the price. But need more videos, I'm new to map making and would like to use this more.. It kept on crashing and not saving any of my work. After the 4th crash I got my money back.. I see a lot of promise for this title. There are many positive aspects about it. It is a very clean interface, with rich and detailed options available. I would certainly recommend it to others. However, I do have a few suggestions. First, I don't see an option to place doors or windows. The current set up requires that you connect rooms via small hallways. Second, the only lighting elements found were torches, sconces, and braziers. What about natural lighting? Third, not every dungeon/castle/building is going to be 100% intact, so could there be some sort of demolish tool where we could create ruins? Fourth, it could use stairs to connect to multiple levels in the same dungeon. Fifth and finally, I'm hoping to see either an expanded doodad library (such as furniture or random things that can be placed in rooms) or at least more DLC stuff boasting the same things. Having said all this, I still rate the product 4/5 stars due to the high quality.
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